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Cefrey: Difference between revisions

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(Added attacks, loot, and corrected stats)
(infobox)
Line 4: Line 4:
| image = Cefrey.png
| image = Cefrey.png
}}
}}
{{CharacterInfo
{{Infobox statistics
|name = Cefrey
| name = Cefrey
|image=
| class = [[Wizard]]
[[File:Cefrey.png|350px]]
| image = Cefrey.png
|STR=12
| size = Medium
|DEX=10
| type = Humanoid
|CON=10
| armour_class = 10
|INT=14
| hit_points = 12
|WIS=12
| hit_points_tactician = 15
|CHA=10
| movement_speed_meters = 9
|wis save = yes
| movement_speed_feet = 30
|int save = yes
| weight_kg = 60
|level=2
| weight_lb = 120
|race=[[Human]]
| level = 2
|type=Humanoid
| str = 12
|HP=12; 15{{Tactician}}
| dex = 10
|AC=10
| con = 10
|speed=9m / 30ft
| int = 14
|size=Medium
| wis = 12
|weight=60kg / 120lbs
| cha = 10
|proficiency=2
| wis_save_proficiency = yes
|initiative=-
| int_save_proficiency = yes
|class = Wizard
}}
|location = [[Refectory]]
'''Cefrey''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Act One]]. She is instantly hostile to the player as she spots them.
|allies =[[Overgrown Ruin Looters]]
|exp=15}}'''Cefrey''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Chapter One]]. She is instantly hostile to the player as she spots them.


==Attacks==
==Attacks==
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*[[Journey Through The Jungle]]
*[[Journey Through The Jungle]]


{{NavWilderness}}
{{Overgrown Ruins}}
[[Category: Humans]]
[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Wizards]]
[[Category: Wizards]]
[[Category: Characters in Act 1]]

Revision as of 01:47, 11 February 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Damage:
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour (+ )
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands (+ )
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot