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Pike +1: Difference between revisions
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| rarity = uncommon | | rarity = uncommon | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 +1 | | damage = 1d10 + 1 | ||
| damage type = Piercing | | damage type = Piercing | ||
| heavy = yes | | heavy = yes |
Revision as of 18:26, 23 February 2024
Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 40 gp
-
UID
WPN_HUM_Pike_A_1UUID
40fa8049-b6c1-4463-b212-52ad13b5d687
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
Where to find
- * Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.