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Faithbreaker: Difference between revisions
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(Added damage type category) |
The Omnibard (talk | contribs) m (Corrected “it’s” to “its”.) |
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| extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | | extra damage = <!-- Same format as regular damage but with type directly on the same line. --> | ||
| range m = <!-- EMPTY if melee, otherwise range in metric. --> | | range m = <!-- EMPTY if melee, otherwise range in metric. --> | ||
| range ft = <!-- EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 | ||
Line 35: | Line 34: | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Dropped by [[Dror Ragzlin]] in the [[Shattered Sanctum]] {{coords|297|40}}. | Dropped by [[Dror Ragzlin]] in the [[Shattered Sanctum]] {{coords|297|40}}. | ||
| notes = *The [[Absolute Power]] weapon action granted by this weapon also adds your strength modifier to | | notes = *The [[Absolute Power]] weapon action granted by this weapon also adds your strength modifier to its damage a second time. | ||
}} | }} | ||
Revision as of 18:46, 21 January 2024
Faithbreaker is an uncommon, lightly enchanted (+1) variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
A hand-like brand stamped into the leather handle obscures the notches that would normally signify a hobgoblin's rank.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 300 gp
-
UID
GOB_GoblinKing_WarhammerUUID
37a29c63-3fcd-43bd-8021-c363dcc852bc
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Absolute Power ()
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Where to find
- Dropped by Dror Ragzlin in the Shattered Sanctum X: 297 Y: 40.
Notes
- The Absolute Power weapon action granted by this weapon also adds your strength modifier to its damage a second time.