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Lathander's Light: Difference between revisions
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(Added note that Lathander's Light does not blind friendly undead) |
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Line 5: | Line 5: | ||
| toggleable = yes | | toggleable = yes | ||
| granted by items = The Blood of Lathander | | granted by items = The Blood of Lathander | ||
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]]. | |||
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]] | |||
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead | |||
}} | }} | ||
Revision as of 09:57, 2 February 2024
Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.
Description
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are if they fail a DC 14 Constitution throw.
Details
- Toggleable
How to learn
Granted by the weapons:
Notes
- While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
- The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity
- This effect does not seem to apply to allies, meaning you won't blind your own summoned undead