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Mage Armour: Difference between revisions

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**This effect only works on forms with a base {{Armour Class}} of less than 13.
**This effect only works on forms with a base {{Armour Class}} of less than 13.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}} or {{SAI|Unarmoured Defence}}.
*Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}} or {{SAI|Unarmoured Defence}}.
**Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}},
**Mage Armour also doesn't count as armour for things requiring it, like {{SAI|Defence}}.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
* If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
* The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!"
* The incantation for Mage Armour is '''Mactē Virtutē''', the Latin command "honour with virtue!"

Revision as of 00:36, 8 February 2024

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Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Notes

  • The normal base Armour Class Armour Class is 10.
  • Mage Armour does not stack with Unarmoured Defence (Barbarian) Unarmoured Defence (Barbarian), Unarmoured Defence (Monk) Unarmoured Defence (Monk), Draconic Resilience Draconic Resilience or Barkskin Barkskin.
    • If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class Armour Class.
  • Also granted to Warlock Warlocks who choose the Eldritch Invocation Armour of Shadows Armour of Shadows at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
  • You can cast this spell on all party members then dismiss the caster from the party and this buff will persist.
    • If cast by a Wizard Wizard, this spell must remain Prepared by the party member who cast it; removing Mage Armour from the caster's Prepared Spells list will immediately remove the buff from all party members whom the caster applied it to. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Mage Armour can work while in Wild Shape Wild Shape as long as you have no armour equipped in any slot before transforming.
    • This effect only works on forms with a base Armour Class Armour Class of less than 13.
  • Mage Armour does not count as wearing armour for things like Unarmoured Movement Unarmoured Movement or Unarmoured Defence Unarmoured Defence.
    • Mage Armour also doesn't count as armour for things requiring it, like Defence Defence.
  • If a party member who has Mage Armour equips a piece of Armour, the buff will be removed. Mage Armour will not be reapplied when unequipping that Armour; it will need to be cast on them once more.
  • The incantation for Mage Armour is Mactē Virtutē, the Latin command "honour with virtue!"

External Links