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Sanctuary: Difference between revisions
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* {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | * {{SAI|Throw}} is considered a harmful action so throwing anything including healing potions, will end your sanctuary. | ||
* Damaging yourself will remove sanctuary. This includes the things listed below: | |||
* If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round. | |||
* If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round. | |||
** This includes conditions applied from surfaces you created, like {{Cond|Poisoned}} or {{Cond|Burning}}. | |||
** This does not include conditions if the damage is not attributed to the person with sanctuary, like {{Cond|Singing Sword: Shriek}}. | |||
* Damage dealt by summons you control does not break sanctuary. | |||
** This includes things like {{SAI|Find Familiar}}, and {{SAI|Animate Dead}}. | |||
* {{SAI|Hypnotic Gaze}} does not break sanctuary. | |||
* {{SAI|Gust of Wind}} and {{SAI|Chromatic Orb}} does not break sanctuary. | |||
** {{SAI|Chromatic Orb: Acid}} and {{SAI|Chromatic Orb: Cold}} both have surfaces that don't deal damage, and can be used by shooting the ground. | |||
* {{SAI|Sleet Storm|c=14}} does not break sanctuary. | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Sanctuary|long}} | * {{FRWiki|Sanctuary|long}} |
Revision as of 11:34, 30 January 2024
Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
Description
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sanctuary
Duration: 10 turns
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive for 1 turn.
How to learn
Classes:
- Class Level 1: Cleric
- Class Level 3: Oath of Devotion (Oath Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
- Damaging yourself will remove sanctuary. This includes the things listed below:
- If someone takes damage in a surface you created, you will lose sanctuary even if you created it in a previous round.
- If someone takes damage from a condition you applied, you will lose sanctuary even if you applied it in a previous round.
- This includes conditions applied from surfaces you created, like or .
- This does not include conditions if the damage is not attributed to the person with sanctuary, like .
- Damage dealt by summons you control does not break sanctuary.
- This includes things like , and .
- does not break sanctuary.
- and both have surfaces that don't deal damage, and can be used by shooting the ground.
and does not break sanctuary.
- does not break sanctuary.
External Links
- Sanctuary on the Forgotten Realms Wiki