Guide:Early Silver Sword: Difference between revisions
HarveyPekar (talk | contribs) (Created page with "{{Construction}} {{Guide | user | | This Guide will default to a user guide. Add <nowiki>~~~</nowiki> below the user parameter to sign with your user name. To mark it as a community guide, change "user" above to "community". }} Legendary githyanki warrior Kith'rak Voss is equipped with the {{RarityItem|Silver Sword of the Astral Plane}} when initially encountered at the Mountain Pass in Act One. Though he is programmed to fly away instantly when engaged in...") |
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== The Challenge == | == The Challenge == | ||
The primary obstacle to stealing the silver sword is [[Kith'rak Voss]], or more specifically his [[Saving Throw]]s. These are the relevant bonuses that we will need to overcome: | The primary obstacle to stealing the silver sword is [[Kith'rak Voss]], or more specifically his [[Saving Throw]]s and [[Armour Class]]. These are the relevant bonuses that we will need to overcome: | ||
* {{Saving Throw|STR}} +8 on Balanced, +9 on Tactician | |||
* {{Saving Throw|WIS}} +6 with {{Advantage}} | |||
* {{Armour Class}} 17 | |||
We will also need to avoid the cutscene to begin conversation with his patrol, requiring us to keep ourselves well-hidden or at a minimum distance. | |||
== Setting up == | == Setting up == |
Revision as of 14:43, 13 January 2024
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Legendary githyanki warrior Kith'rak Voss is equipped with the Silver Sword of the Astral Plane when initially encountered at the Mountain Pass in Act One. Though he is programmed to fly away instantly when engaged in combat and cannot be damaged by any means, it is still possible for enterprising players to steal his prized silver sword, obtaining one of the strongest weapons in the game (and arguably the strongest for any gith character) before even finishing the first act.
The Challenge
The primary obstacle to stealing the silver sword is Kith'rak Voss, or more specifically his Saving Throws and Armour Class. These are the relevant bonuses that we will need to overcome:
- Strength saving throw +8 on Balanced, +9 on Tactician
- Wisdom saving throw +6 with Advantage
- Armour Class 17
We will also need to avoid the cutscene to begin conversation with his patrol, requiring us to keep ourselves well-hidden or at a minimum distance.
Setting up
Methods
Command: Drop
The worst one.
Disarming Attack (Ranged)
Still not terrific
Honeyed Paws
The best one.