Ad placeholder
Ray of Sickness: Difference between revisions
Jump to navigation
Jump to search
(Added "save" param and used the three-letter abbreviation for the attribute in the "condition save" param. This should allow the appropriate save to show up in Cargo search tables.) |
m (Added damage type category) |
||
Line 70: | Line 70: | ||
* {{FRWiki|Ray of sickness|long}} | * {{FRWiki|Ray of sickness|long}} | ||
[[Category:Poison Damage]] | [[Category:Poison Damage]] | ||
[[Category:Sources of Poison damage]] |
Revision as of 08:29, 19 February 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Staff of Crones ( Recharge: Short rest)
Other ways to learn:
- Granted to s who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.