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Fearful (Condition): Difference between revisions

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*Targets can make a {{SavingThrow}} to shake off this effect if they end their turn out of sight from their source of fear.
*Targets can make a {{SavingThrow}} to shake off this effect if they end their turn out of sight from their source of fear.
| type = frightened
| type = frightened
| stack id = FEARED
| properties = InitiateCombat, OverheadOnTurn
| status groups = SG_Frightened, SG_Condition, SG_Fleeing
}}
}}

Revision as of 23:35, 13 May 2024

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Condition Type Icon.pngFrightened

Properties

Stack ID Stack ID: FEARED

Status groups Status groups: SG_FrightenedSG_ConditionSG_Fleeing

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID FEARED, only one of these can be applied at the same time:

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Sources of Fearful