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Zephyr Break: Difference between revisions
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|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | |description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | ||
|image=Gust of Wind.webp | |image=Gust of Wind.webp | ||
|icon=Gust of Wind Icon.webp | |||
|weapons=Nyrulna | |weapons=Nyrulna | ||
|range m=12 | |range m=12 |
Revision as of 23:36, 6 January 2024
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell while dealing thunder damage.
Properties
- Cost
Action
- Damage
6d6 (6~36)
Thunder
- Details
Attack roll
STR Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 12 m / 40 ft
Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: