User:Toancaro/Template:SpellSchoolPage: Difference between revisions
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(Created page with "<includeonly> ===Captrips=== {{User:Toancaro/Template:SpellTable | where=spell_level="0" AND spell_school="{{{1|}}}" AND (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL) }} {{Back to top}} {{#loop: level | 1 | 6 | <nowiki /> ===Spell Level {{#var: level}}=== {{User:Toancaro/Te...") |
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{{#vardefine: classQuery | (classes HOLDS "Wizard" OR classes HOLDS "Sorcerer" OR classes HOLDS "Cleric" OR classes HOLDS "Bard" OR classes HOLDS "Ranger" OR classes HOLDS "Druid" OR classes HOLDS "Paladin" OR classes HOLDS "Warlock") AND (is_npc = false OR is_npc IS NULL)}} | |||
===Captrips=== | ===Captrips=== | ||
{{User:Toancaro/Template:SpellTable | {{User:Toancaro/Template:SpellTable | ||
| where=spell_level="0" AND spell_school="{{{1|}}}" AND | | where=spell_level="0" AND spell_school="{{{1|}}}" AND {{#var: classQuery}} | ||
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===Spell Level {{#var: level}}=== | ===Spell Level {{#var: level}}=== | ||
{{User:Toancaro/Template:SpellTable | {{User:Toancaro/Template:SpellTable | ||
|where=spell_level="{{#var: level}}" AND | |where=spell_level="{{#var: level}}" AND spell_school="{{{1|}}}" AND {{#var: classQuery}} | ||
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Revision as of 13:43, 6 January 2024
Captrips
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Resistance | Abjuration | Cleric Druid |
1.5m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. |
Spell Level 1
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Armour of Agathys | Abjuration | Warlock | 0 | Gain 5 temporary hit points and deal 5Cold damage to any creature that hits you with a melee attack. | ||||||||
Mage Armour | Abjuration | Sorcerer Wizard |
1.5m | Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. | ||||||||
Protection from Evil and Good | Abjuration | Cleric Paladin Warlock Wizard |
1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||||||||
Sanctuary | Abjuration | Cleric Paladin |
18m | You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. | ||||||||
Shield | Abjuration | Sorcerer Wizard |
0 | When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn. | ||||||||
Shield of Faith | Abjuration | Cleric Paladin |
18m | Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
Spell Level 2
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Aid | Abjuration | Cleric Paladin |
0 | 9m | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. | |||||||
Arcane Lock | Abjuration | Wizard | 1.5m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with | .||||||||
Lesser Restoration | Abjuration | Bard Cleric Druid Paladin Ranger |
1.5m | Cure a creature from Diseased, Poisoned, , or Blinded. | ||||||||
Pass Without Trace | Abjuration | Druid Ranger |
0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to Stealth checks. | |||||||
Protection from Poison | Abjuration | Cleric Druid Paladin Ranger |
1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||||
Warding Bond | Abjuration | Cleric | 1.5m | Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. |
Spell Level 3
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beacon of Hope | Abjuration | Cleric | 0 | 9m | Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. | |||||||
Counterspell | Abjuration | Sorcerer Warlock Wizard |
m | Try to stop a spell being cast. | ||||||||
Glyph of Warding | Abjuration | Bard Cleric Wizard |
9m | 4m | Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger. The glyph will last until triggered, or until a Long Rest. | |||||||
Protection from Energy | Abjuration | Cleric Druid Ranger Sorcerer Wizard |
1.5m | Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. | ||||||||
Remove Curse | Abjuration | Cleric Paladin Warlock Wizard |
1.5m | Touch a creature or object to remove all Curses and Hexes affecting it. |
Spell Level 4
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Banishment | Abjuration | Cleric Paladin Sorcerer Warlock Wizard |
CHA | 18m | Temporarily your target to another plane of existence. | |||||||
Death Ward | Abjuration | Cleric Paladin |
1.5m | Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left. | ||||||||
Freedom of Movement | Abjuration | Bard Cleric Druid |
1.5m | Snap an ally out of any . can't slow them down, and they can't be magically or . | ||||||||
Stoneskin | Abjuration | Druid Sorcerer Wizard |
1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. |
Spell Level 5
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Banishing Smite | Abjuration | Bard | Weapon Range | Possibly your target to another plane of existence. | ||||||||
Dispel Evil and Good | Abjuration | Cleric | 0 | Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you. | ||||||||
Greater Restoration | Abjuration | Bard Cleric Druid |
1.5m | Touch a creature and negate any , , , or Cursed. | ||||||||
Planar Binding | Abjuration | Bard Cleric Druid Wizard |
18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. |
Spell Level 6
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Globe of Invulnerability | Abjuration | Sorcerer Wizard |
18m | 3m | Create a barrier that makes creatures and objects inside it Immune to all damage. |