Ad placeholder
Radiating Orb (Condition): Difference between revisions
Jump to navigation
Jump to search
(Override default list of interactions; add more detailed list with item details) |
m (Grammar) |
||
Line 10: | Line 10: | ||
*{{MdRarityItem|Luminous Gloves}}: When the wearer deals {{DamageType|Radiant}} damage, the target receives 1 turn of {{Cond|Radiating Orb}}. | *{{MdRarityItem|Luminous Gloves}}: When the wearer deals {{DamageType|Radiant}} damage, the target receives 1 turn of {{Cond|Radiating Orb}}. | ||
*{{MdRarityItem|The Sacred Star}}: On a hit, inflict 1 turn of {{Cond|Radiating Orb}} upon the target. | *{{MdRarityItem|The Sacred Star}}: On a hit, inflict 1 turn of {{Cond|Radiating Orb}} upon the target. | ||
*{{MdRarityItem|Luminous Armour}}: When the wearer deals {{DamageType|Radiant}} damage, they cause a {{SAI|Radiant Shockwave}} that | *{{MdRarityItem|Luminous Armour}}: When the wearer deals {{DamageType|Radiant}} damage, they cause a {{SAI|Radiant Shockwave}} that inflicts {{Cond|Radiating Orb}} in a {{Distance|m=3|ft=10}} radius for 2 turns. | ||
== Notes == | == Notes == | ||
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}. | * The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}. | ||
*Duration of the condition is limited to a maximum of ten turns. | *Duration of the condition is limited to a maximum of ten turns. |
Revision as of 04:24, 6 January 2024
- Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.
Items that apply Reverberation
- Coruscation Ring: When the wearer deals spell damage while illuminated by a light source, they also inflict upon the target for 2 turns.
- Luminous Gloves: When the wearer deals Radiant damage, the target receives 1 turn of .
- The Sacred Star: On a hit, inflict 1 turn of upon the target.
- Luminous Armour: When the wearer deals Radiant damage, they cause a that inflicts in a 3 m / 10 ft radius for 2 turns.
Notes
- The bright light from this condition counts as Daylight and will affect creatures with or .
- Duration of the condition is limited to a maximum of ten turns.