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Ray of Sickness: Difference between revisions
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Chronofreak (talk | contribs) mNo edit summary |
(Added "save" param and used the three-letter abbreviation for the attribute in the "condition save" param. This should allow the appropriate save to show up in Cargo search tables.) |
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| damage modifier = | | damage modifier = | ||
| damage type = Poison | | damage type = Poison | ||
| damage save = | | damage save = | ||
| damage save effect = negate | | damage save effect = negate | ||
| damage per = | | damage per = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| save = CON | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition = Poisoned | | condition = Poisoned | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | | condition save = CON | ||
| area = | | area = | ||
| area category = | | area category = |
Revision as of 19:02, 11 January 2024
Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage, and potentially Poisons them.
Description
Possibly the target.
Properties
- Cost
- Action + Level 1 Spell Slot
- Damage
- 2d8 (2~16) Poison
- Details
- Attack roll
- CON Save
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Poison damage for each Spell Slot Level above 1st.Condition: Poisoned
Duration: 2 turns
- Suffers Disadvantage on Attack rolls and Ability Checks.
How to learn
Classes:
- Class Level 1: Sorcerer, Wizard, and Draconic Bloodline (Green/Poison)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
- Staff of Crones ( Recharge: Short rest)
Other ways to learn:
- Granted to s who choose the Eldritch Invocation at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.