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Ray of Sickness: Difference between revisions

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(Added "save" param and used the three-letter abbreviation for the attribute in the "condition save" param. This should allow the appropriate save to show up in Cargo search tables.)
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| damage modifier =
| damage modifier =
| damage type = Poison
| damage type = Poison
| damage save =
| damage save =  
| damage save effect = negate
| damage save effect = negate
| damage per =
| damage per =
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| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| range = ranged
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| range m =
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| condition = Poisoned
| condition = Poisoned
| condition duration = 2
| condition duration = 2
| condition save = Constitution
| condition save = CON
| area =
| area =
| area category =
| area category =

Revision as of 19:02, 11 January 2024

Template:Up to date

Ray of Sickness.webp

Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Damage TypesPoison damage, and potentially Poisons them.

Description

Possibly Poisons Poisons the target.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Details
Attack roll
CON Save
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesPoison damage for each Spell Slot Level above 1st.

Condition: Poisoned

How to learn

Classes:

Feats:

Granted by the following items:

Other ways to learn:

Visuals

External Links