Modding:Creating Custom Hair with Hair Tool: Difference between revisions

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* UUID addon for VSCode
* UUID addon for VSCode
* [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template]
* [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template]
[https://www.youtube.com/watch?v=skYGVG-XWNg This video] covers steps 1 through 13 below.


Steps:
Steps:


* Load environment (head, body?)
# Load environment (head, body?)
* Load Hair Tool preset, flip 180 degrees and place on the head
# Load Hair Tool preset, flip 180 degrees and place on the head
* Make some edits to the preset
# Make some edits to the preset
* Finalize hair to turn preset into mesh
# Finalize hair to turn preset into mesh
* Load BG3 hair texture and apply to the hair
# Load BG3 hair texture and apply to the hair
* Manually fix the UVs by X-flipping, then scaling down to the correct size
# Manually fix the UVs by X-flipping, then scaling down to the correct size
* Find similar vanilla hair and load it into Blender
# Find similar vanilla hair and load it into Blender
* Parent custom hair to vanilla armature, add armature modifier
# Parent custom hair to vanilla armature, add armature modifier
* Transfer auto-snapping weights from vanilla hair to custom hair
# Transfer auto-snapping weights from vanilla hair to custom hair
* Rename object data name to match vanilla hair
# Rename object data name to match vanilla hair
* Reset vertex paint to black
# Reset vertex paint to black
* Paint blue highlights, blur out
# Paint blue highlights, blur out
* Apply all transforms, export as .dae
# Apply all transforms, export as .dae
* Using LSLib, conform to vanilla hair, then export as .GR2
# Using LSLib, conform to vanilla hair, then export as .GR2
* Hotload into game as a replacer, make any necessary changes to the mesh
# Hotload into game as a replacer, make any necessary changes to the mesh
* Set up quick template for the custom hair
# Set up quick template for the custom hair
* After seeing it in game, change hairpreset, scalp, and material IDs if needed
# After seeing it in game, change hairpreset, scalp, and material IDs if needed
* Done!
# Done!
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>

Revision as of 01:50, 3 January 2024

Making custom hair for BG3 with Hair Tool

Prerequisites:

This video covers steps 1 through 13 below.

Steps:

  1. Load environment (head, body?)
  2. Load Hair Tool preset, flip 180 degrees and place on the head
  3. Make some edits to the preset
  4. Finalize hair to turn preset into mesh
  5. Load BG3 hair texture and apply to the hair
  6. Manually fix the UVs by X-flipping, then scaling down to the correct size
  7. Find similar vanilla hair and load it into Blender
  8. Parent custom hair to vanilla armature, add armature modifier
  9. Transfer auto-snapping weights from vanilla hair to custom hair
  10. Rename object data name to match vanilla hair
  11. Reset vertex paint to black
  12. Paint blue highlights, blur out
  13. Apply all transforms, export as .dae
  14. Using LSLib, conform to vanilla hair, then export as .GR2
  15. Hotload into game as a replacer, make any necessary changes to the mesh
  16. Set up quick template for the custom hair
  17. After seeing it in game, change hairpreset, scalp, and material IDs if needed
  18. Done!