Modding:Creating Armor Mods: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 30: Line 30:
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
=== Texture resources ===
* [https://www.nexusmods.com/baldursgate3/mods/1827 Upscaled Clothing Textures]- high quality larger versions of the base game textures. Free permissions to use in any mod.
=== 3d References ===
=== 3d References ===
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]]
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]]

Revision as of 13:52, 2 January 2024

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources


In order to create a custom outfit mesh you will need:

Guides

Start here.

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

References

Tools

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files

Texture resources

3d References

Icon Creation

Dye and Colour Palette creation

Finding Items and stats in the game files