Modding:Creating Armor Mods: Difference between revisions
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=== Finding Models and textures in the game files === | === Finding Models and textures in the game files === | ||
*[https://docs.google.com/spreadsheets/d/16uyC9UIJUmg1ciwsFfjdhsAbJAz320g2ei65BUGrnZg/edit#gid=1726617676 Spreadsheet of Clothing and Armor GR2 models] by Saku | *[https://docs.google.com/spreadsheets/d/16uyC9UIJUmg1ciwsFfjdhsAbJAz320g2ei65BUGrnZg/edit#gid=1726617676 Spreadsheet of Clothing and Armor GR2 models] by Saku | ||
*[[Guide:AssetPrefixReferences|Asset Prefix References]] | *[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix. | ||
*[[Modding:Body Models|Body Models]] | *[[Modding:Body Models|Body Models]] - where the nude body mesh is. | ||
=== 3d References === | === 3d References === | ||
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]] | *[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]] | ||
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=== Finding Items and stats in the game files === | === Finding Items and stats in the game files === | ||
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found] <br /> | * [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found] | ||
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.<br /> | |||
<div class="nomobile" column-width: "60em2;> | <div class="nomobile" column-width: "60em2;> | ||
{| class="nomobile" style="text-align:center; margin: auto; border:1px solid #785000; font-size:83%; background-color:#1B1B1B; width: 60;" ; | {| class="nomobile" style="text-align:center; margin: auto; border:1px solid #785000; font-size:83%; background-color:#1B1B1B; width: 60;" ; |
Revision as of 12:33, 2 January 2024
In order to create a custom outfit mesh you will need:
Guides
Start here.
Create and Export a Mesh in Blender
Making an Item's LSX codes to get it into the game as a standalone item
References
Finding Models and textures in the game files
- Spreadsheet of Clothing and Armor GR2 models by Saku
- Asset Prefix References - what each race and gender has as a file prefix.
- Body Models - where the nude body mesh is.
3d References
Icon Creation
- Making armour icons by AnteMaxx
- Custom Backdrops for Character Creation and Level Up by AnteMaxx
- Chroma Key Droppable Object by SoggyBurrito and Hijimare
- BG3 Icons in downloadable format by Mirza
Dye and Colour Palette creation
- P4 Custom Dyes Including Template
- Notion Dye Template by danyasnexusaccount
- Colouring cheat sheet
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- RGB Color Picker
- BG3 Mini Tool- convert values into the ones the game uses
- Examples of dyes on in game clothing/armor
Finding Items and stats in the game files
- Item spreadsheet and where they are found
- Creator's Cauldron- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.