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Sanctuary: Difference between revisions
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{{ up to date | | {{ up to date | 2024-01-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
| name = Sanctuary | | name = Sanctuary |
Revision as of 21:36, 15 January 2024
Sanctuary is a level 1 abjuration spell. This spell allows spellcasters to ward themselves or an ally against enemy attacks.
Description
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Sanctuary
Duration: 10 turns
- Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive for 1 turn.
How to learn
Classes:
- Class Level 1: Cleric
- Class Level 3: Oath of Devotion (Oath Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- Missing an attack does not remove Sanctuary.
- is considered a harmful action so throwing anything including healing potions, will end your sanctuary.
External Links
- Sanctuary on the Forgotten Realms Wiki