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Preserve Life: Difference between revisions

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m (categories; remove infobox; template conversions)
m (add radius in addition to range; correct healing amount (this benefits from Disciple of Life as a "0th level" spell))
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== Description ==
== Description ==
Evoke a healing energy that restores {{code|3 x Cleric Level}} [[Hit Points]] to allied creatures.
Evoke a healing energy that restores {{code|(3 x Cleric Level) + 2}} [[Hit Points]] to allied creatures.


Has no effect on undead and constructs.
Has no effect on undead and constructs.
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{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}}
{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}}


* Restore {{InfoBlob|{{DamageText|3 x Cleric Level|Healing}}}} to all allied creatures in range
* Restore {{InfoBlob|{{DamageText|(3 x Cleric Level) + 2|Healing}}}} to all allied creatures in range
* {{Range|m=9|ft=30}}
* {{Range|m=9|ft=30}}
* {{AOE|m=9|ft=30|sphere}}

Revision as of 00:36, 9 March 2023

Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.

Description

Evoke a healing energy that restores (3 x Cleric Level) + 2 Hit Points to allied creatures.

Has no effect on undead and constructs.

Properties

Action + Channel Divinity Charges Icons.png Channel Divinity Charge

  • Restore (3 x Cleric Level) + 2hit points to all allied creatures in range
  •  Range: 9 m / 30 ft
  • AoE: 9 m / 30 ft (Radius)