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Preserve Life: Difference between revisions
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m (categories; remove infobox; template conversions) |
m (add radius in addition to range; correct healing amount (this benefits from Disciple of Life as a "0th level" spell)) |
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== Description == | == Description == | ||
Evoke a healing energy that restores {{code|3 x Cleric Level}} [[Hit Points]] to allied creatures. | Evoke a healing energy that restores {{code|(3 x Cleric Level) + 2}} [[Hit Points]] to allied creatures. | ||
Has no effect on undead and constructs. | Has no effect on undead and constructs. | ||
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{{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | {{InfoBlob|{{action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity''' Charge}} | ||
* Restore {{InfoBlob|{{DamageText|3 x Cleric Level|Healing}}}} to all allied creatures in range | * Restore {{InfoBlob|{{DamageText|(3 x Cleric Level) + 2|Healing}}}} to all allied creatures in range | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
* {{AOE|m=9|ft=30|sphere}} |
Revision as of 00:36, 9 March 2023
Preserve Life is an Action available to Life Domain Clerics. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores (3 x Cleric Level) + 2
Hit Points to allied creatures.
Has no effect on undead and constructs.
Properties
Action + Channel Divinity Charge
- Restore (3 x Cleric Level) + 2hit points to all allied creatures in range
- Range: 9 m / 30 ft
- AoE: 9 m / 30 ft (Radius)