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Spirit Guardians: Difference between revisions
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(Added information on spell's interaction with knocked-out enemies) |
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| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | ||
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | | notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | ||
* Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies. | |||
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain". | * The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain". | ||
| video = | | video = |
Revision as of 23:36, 1 February 2024
This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
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Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Description
Call forth spirits to protect you. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- WIS Save (On Save: Targets still take half damage.)
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant or 1d8Necrotic damage for each spell slot level above 3rd.Variants
Condition: Spirit Guardians Aura
Duration: 10 turns
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save
How to learn
Classes:
- Class Level 5: Cleric, and War Domain (Domain Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- When is cast on a someone currently using , the spell ends immediately.
- Unlike most spells, will not damage (and thus kill) knocked-out enemies.
- The incantation for Spirit Guardians is Ira et Dolor, Latin for "anger and pain".