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Rush: Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage/save fields) |
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| warning = Doesn't provoke Opportunity Attacks. | | warning = Doesn't provoke Opportunity Attacks. | ||
| image = Boar Charge.webp | | image = Boar Charge.webp | ||
| controller icon = Boar Charge Icon.webp | |||
| icon = Boar Charge Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 1d6+1 | | damage = 1d6+1 |
Latest revision as of 08:38, 26 April 2024
Rush is an Action available to Hellsboars. This ability allows users to rush forward and damage all enemies and objects in a line.
Description
Charge forward and attack all enemies and objects in the way.Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Damage:
- 1d6 + 1 (2~7) + Strength modifier Slashing
- Details:
- Attack roll
- Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Vengeful Boar, Hellsboar, and Tusk