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Open Wounds: Difference between revisions
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|summary = '''Open Wounds''' is a [[redcap]] action which causes an enemy to {{cond|Bleeding|bleed}}. | |summary = '''Open Wounds''' is a [[redcap]] action which causes an enemy to {{cond|Bleeding|bleed}}. | ||
|description = Rend a creature's flesh and make them Bleed. | |description = Rend a creature's flesh and make them Bleed. | ||
|image = Generic Blood.webp | | image = Generic Blood.webp | ||
| controller icon = Generic Blood Icon.webp | |||
| icon = Generic Blood Unfaded Icon.webp | |||
|range m = 18 | |range m = 18 | ||
|damage = 2d6 | |damage = 2d6 |
Latest revision as of 21:38, 24 April 2024
Open Wounds is a redcap action which causes an enemy to .
Description
Rend a creature's flesh and make them Bleed.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) Piercing
- Details:
- Range: 18 m / {{{range ft}}} ft
- DEX Save (Spell save DC)
Condition: Bleeding
Duration: 2 turns
Spell save DC Dexterity saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Redcap