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Nature's Wrath: Difference between revisions
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| summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks. | | summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks. | ||
| description = Invoke primaeval forces to restrain an enemy. | | description = Invoke primaeval forces to restrain an enemy. |
Revision as of 15:40, 9 March 2024
Nature's Wrath is an Action available to . This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
Description
Invoke primaeval forces to restrain an enemy.
Properties
- Cost:
-
Action +
Channel Oath Charge
- Details:
-
Range: 3 m / 10 ft
-
STR Save (Spell save DC)
Condition: Nature's Wrath
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move.
- Attack Rolls against the affected creature have
Advantage.
- The creature's Attack Rolls and Dexterity Saving Throws have
Disadvantage.
How to learn
Classes:
- Class level 3: Oath of the Ancients