Ad placeholder

Necromancy of Thay: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(revamp how to find section; move spoiler warning to intro)
m (rework with 'walkthrough-esque' information (might be better to move this to the Search the Cellar quest page?))
Line 2: Line 2:
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
| image = Book_NecromancyofThayUnsocketed.png
| image = Book_NecromancyofThayUnsocketed.png
| description = {{story|Necromancy of Thay}} is a [[Story Item|Story-related]] [[Books|Book]]. Obtaining it will complete the [[Search the Cellar]] [[Quest]]. Succeeding three progressively harder [[Wisdom]] [[Ability Check]]s will give the character the ''Forbidden Knowledge'' tag and the [[Speak with Dead]] [[Spells|Spell]]. {{SpoilerWarning}} <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| description = {{story|Necromancy of Thay}} is a [[Story Item|Story-related]] [[Books|Book]]. Obtaining it will complete the [[Search the Cellar]] [[Quest]]. {{SpoilerWarning}} <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
| quote = It. Is. Not. Too. Late.
| quote = It. Is. Not. Too. Late.
| book text =<!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
| book text =<!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
| type = Books <!-- Item type. Choose one of: Ammunition, Books, Food, Drinks, Potions, Scrolls, Consumables, Misc -->
| type = Books <!-- Item type. Choose one of: Ammunition, Books, Food, Drinks, Potions, Scrolls, Consumables, Misc -->
| camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. -->
| camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. -->
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity = story <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1.1
| weight lb = 1.1
Line 21: Line 21:
** The locked gate in front of the book can be [[Thieves' Tools|picked]], or you can use the [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance).
** The locked gate in front of the book can be [[Thieves' Tools|picked]], or you can use the [[Rusted Key]] found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance).
** Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply [[Trap Disarm Toolkit|disarm]] the two nearby statues.
** Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply [[Trap Disarm Toolkit|disarm]] the two nearby statues.
* To read the book, you must obtain the [[Dark Amethyst]] from the [[Whispering Depths]], which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a [[Phase Spider Matriarch]]. {{coords|-550|-350}}
* To read the book, you must obtain the {{story|Dark Amethyst}} from the [[Whispering Depths]], which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a [[Phase Spider Matriarch]]. {{coords|-550|-350}}
* See [[#Notes and Trivia|Notes and Trivia]] for the possible paths that can be taken with this book.
}}
}}


== Notes and Trivia ==
== Notes and Trivia ==
* Can also be given to [[Gale]] for his condition, to [[Astarion]], or destroyed. Giving it to one of those [[Companions]] will net you approval with the one you've given it to, and disapproval with the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member. Destroying the Necromancy of Thay will net you disapproval with both.
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes:
** To destroy it you will need [[Damage Types|Radiant Damage]].
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of those [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale.
** '''Read the book for its dark secrets.''' Interact with the book and use the dialogue option to insert the {{story|Dark Amethyst}} into the oval recess to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20; certain spellcasting classes and race/class combinations may receive special options to lower these DCs). The following possible events can occur:
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s) for 50 turns.
*** Failing two or more Saving Throws curses you with '''Whispers of Madness''' until the next [[Long Rest]], or until cleansed by the {{SmallIcon|Remove Curse Icon.png}} [[Remove Curse]] spell.
*** Turning at least one page permanently grants you the {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]] [[Spell]].
*** Turning three pages grants you the ''Forbidden Knowledge'' tag, regardless of successes or failures. As of Early Access Patch 9, this tag does not appear to have any effect.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest uncompleted and allows the character to reopen the book again later.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone.
* After reading, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
* After reading, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
[[Category: Story Items]]

Revision as of 03:16, 15 March 2023

Necromancy of Thay is a Story-related Book. Obtaining it will complete the Search the Cellar Quest.
Description Icon.png

It. Is. Not. Too. Late.

Properties

  • Books
  • Rarity: Story Item
  •  Weight: 0.5 kg / 1 lb
  • Price: 14 gp


Where to find

  • In the Apothecary's Cellar beneath the Blighted Village, behind a locked gate, on an altar.
    • To access the hidden portion of the cellar containing the book, you must move a wardrobe by pulling a lever hidden behind a box, then speak with the magic mirror and either intimidate it or correctly answer its questions:
      • What think you of the Zulkir known as Szass Tam? 'Szass Tam is a foul, wretched creature.'
      • Why might one use balsam ointment? 'To clean a wound.'
      • If you could see anything in me, what would it be? 'I'd look for whatever spell will rid me of this worm in my head' or 'I'd see my enemies suffering.'
    • The locked gate in front of the book can be picked, or you can use the Rusted Key found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance).
    • Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply disarm the two nearby statues.
  • To read the book, you must obtain the Dark Amethyst from the Whispering Depths, which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a Phase Spider Matriarch. X: -550 Y: -350
  • See Notes and Trivia for the possible paths that can be taken with this book.

Notes and Trivia

  • The Necromancy of Thay has three main paths that can be chosen, each with different outcomes:
    • Give to Gale for his condition or to Astarion. Giving it to one of those Companions will net you approval from the one you've given it to, and disapproval from the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member.
    • Destroy the book. The book can be destroyed only by Damage TypesRadiant damage. Destroying it will net you disapproval from both Astarion and Gale.
    • Read the book for its dark secrets. Interact with the book and use the dialogue option to insert the Dark Amethyst into the oval recess to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder Wisdom Saving Throw (DC 10, 15, and 20; certain spellcasting classes and race/class combinations may receive special options to lower these DCs). The following possible events can occur:
      • Failing one Saving Throw curses you with Whispers of Madness (Disadvantage Icon.png Disadvantage on Wisdom Checks) for 50 turns.
      • Failing two or more Saving Throws curses you with Whispers of Madness until the next Long Rest, or until cleansed by the Remove Curse spell.
      • Turning at least one page permanently grants you the Speak with Dead Spell.
      • Turning three pages grants you the Forbidden Knowledge tag, regardless of successes or failures. As of Early Access Patch 9, this tag does not appear to have any effect.
      • Closing the book before turning three pages leaves the Search the Cellar quest uncompleted and allows the character to reopen the book again later.
  • Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone.
  • After reading, the item quote will change from 'It. Is. Not. Too. Late.' to 'Look. Away.'