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Battle Master: Difference between revisions
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| '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. || | | '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. || | ||
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]] | * [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]] | ||
* [[File:Pushing Attack | * [[File:Pushing Attack Ranged Icon 2.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]] | ||
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| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 hit points</code>. || | | '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 hit points</code>. || | ||
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| '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target [[Conditions#Prone|Prone]]. || | | '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target [[Conditions#Prone|Prone]]. || | ||
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]] | * [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]] | ||
* [[File:Trip Attack | * [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]] | ||
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| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. || | | '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. || | ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]] | * [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]] | ||
* [[File:Disarming Attack | * [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12]] [[Disarming Attack (Ranged)]] | ||
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Revision as of 10:43, 11 March 2023
Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.Battle Master is one of the Subclasses of Fighter. These Fighters are more specialized in controlling the battlefield, using their fighting Maneuvers to attack enemies or support allies in combat.
Subclass Features
Level 3
- Superiority Dice: 4 (You have 4 Superiority Dice, which are D8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a Short or Long Rest.)
- Battle Maneuvers (Choose 3):
Maneuvers | Description | Grants |
---|---|---|
Menacing Attack | Spend a superiority die to deal Weapon damage + 1d8 and possibly Frighten the target. |
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Pushing Attack | Spend a superiority die to deal Weapon damage + 1d8 and possibly push the target back 4.5m / 15ft . |
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Rally | Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 hit points . |
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Riposte | When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage . |
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Trip Attack | Spend a superiority die to deal Weapon damage + 1d8 and possibly knock the target Prone. |
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Disarming Attack | Spend a superiority die to deal Weapon damage + 1d8 and potentially force the target to drop the weapons they are holding. |