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Healing Incense Aura: Difference between revisions
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| summary = '''Create Healing Incense Aura''' is a class action only found as a special action on the [[Devotee's Mace]]. It allows you to heal allies constantly for 10 turns | | summary = '''Create Healing Incense Aura''' is a class action only found as a special action on the [[Devotee's Mace]]. It allows you to heal allies constantly for 10 turns | ||
| description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn | | description = Emanating a soothing aura, You and nearby allies regain {{DamageText|1d4|Healing}} at the start of your turn |
Revision as of 15:34, 9 March 2024
Create Healing Incense Aura is a class action only found as a special action on the Devotee's Mace. It allows you to heal allies constantly for 10 turns
Description
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Recharge: Long rest
Condition: Healing Incense Aura
Duration: 10 turns
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
Condition: Healing Incense
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.