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Piercing Shot: Difference between revisions

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| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
| description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Shoot a foe in the chest and possibly inflict {{Cond|Gaping Wounds}}. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = 1d8
| damage = weapon
| damage type = Piercing
| damage modifier = Dexterity
| damage modifier = Dexterity
| cost = action
| cost = action

Revision as of 13:10, 22 December 2023

Template:Up to date

Piercing Shot is a weapon action available to characters proficient in and wielding a hand crossbow, heavy crossbow, or light crossbow in their main hand.

Description

Shoot a foe in the chest and possibly inflict Gaping Wounds Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
CON Save
 Range: Normal weapon range
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Weapon action DC  Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

Granted by wielding the following weapon types with proficiency: