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Zephyr Flash: Difference between revisions
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|range m=12 | |range m=12 | ||
|range ft=40 | |range ft=40 | ||
|warning=Doesn't provoke Opportunity Attacks. | |||
|notes = | |notes = | ||
* The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits. | * The attack also pushes targets back by {{distance|m=2|ft=7}} if it hits. | ||
}} | }} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Revision as of 08:48, 22 December 2023
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Doesn't provoke Opportunity Attacks.
Properties
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
- The attack also pushes targets back by 2 m / 7 ft if it hits.