Ad placeholder
Zephyr Break: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Added new save fields) |
m (Attempt to fix missing icon when this page is linked to elsewhere, such as on the Off Balance page) |
||
Line 3: | Line 3: | ||
|description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | |description=Zephyr Break imitates the effects of the spell {{SAI|Gust of Wind}} while dealing thunder damage. | ||
|image=Gust of Wind.webp | |image=Gust of Wind.webp | ||
|weapons=Nyrulna | |weapons=Nyrulna | ||
|range m=12 | |range m=12 |
Revision as of 23:35, 6 January 2024
Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell
while dealing thunder damage.Properties
- Cost
- Action
- Damage
- 6d6 (6~36) Thunder
- Details
- Attack roll
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: