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Disarming Strike: Difference between revisions
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| save = Strength | | save = Strength | ||
| condition = Weapon Dropped! | | condition = Weapon Dropped! | ||
| condition save = STR | |||
| condition dc = weapon action | | condition dc = weapon action | ||
| notes = | | notes = |
Revision as of 22:58, 21 December 2023
Disarming Strike is a weapon action available to characters proficient in and wielding a trident in their main hand.
Description
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Properties
- Cost
- Action
- Damage
- 1d4 (1~4) + Strength or Dexterity modifier Piercing
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
Condition: Weapon Dropped!
Weapon action DC Strength saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Granted by wielding the following weapon types with proficiency:
Notes
- Target must have an actual weapon equipped; claws and the like do not count and cannot be dropped.
- A successful Strength saving throw prevents the weapon from being dropped, but the damage still applies.
- This action is essentially a weaker variant of the Disarming Attack (Melee) action available to .
- As of Patch 3 / Hotfix 7, the tooltip of this action shows the notice "On Miss: Does not spend Superiority Dice." This is a simple display bug; the action does not require Superiority Dice, nor does it expend any on a successful hit.