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== Overview == | == Overview == | ||
Each ability describes a creature's capability in a different area | Each ability describes a creature's capability in a different area: | ||
* [[Strength]] (STR), physical power. | |||
* | * [[Dexterity]] (DEX), agility and finesse. | ||
* | * [[Constitution]] (CON), overall health and endurance. | ||
* [[Intelligence]] (INT), rational reasoning and memory. | |||
* [[Wisdom]] (WIS), common sense and insight. | |||
* [[Charisma]] (CHA), charm or force of character. | |||
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=== Character creation === | === Character creation === | ||
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* Intelligence saves are used against psionic spells and features, such as those used by [[illithids]]. | * Intelligence saves are used against psionic spells and features, such as those used by [[illithids]]. | ||
* Wisdom is a commonly used ability for saves against spells that test a creature's composure, willpower or self control. | * Wisdom is a commonly used ability for saves against spells that test a creature's composure, willpower or self control. | ||
=== Overview of abilities === | |||
; Strength | |||
* Creatures add their Strength modifier to the results of [[Attacks|attack]] and [[damage]] rolls for melee weapons. | |||
* Increases [[Carrying capacity|carrying capacity]] and jump distance. | |||
* Improves chances of success of shoving or resisting being shoved. | |||
* The primary ability of fighters and barbarians. | |||
:;Associated skills : [[Athletics]] | |||
; Dexterity | |||
* Creatures add their Dexterity modifier to to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property. | |||
* Creatures also add their Dexterity modifier to their [[AC]], up to a maximum of ''+2'' when wearing medium [[armour]]. The bonus is ignored when wearing heavy armour. | |||
* The primary ability of monks, rangers and rogues. | |||
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]] | |||
; Constitution | |||
* Creatures add their Constitution modifier to the amount of [[hit points]] they gain on level up. This increase is applied retroactively. | |||
:; Associated skills : None | |||
; Intelligence | |||
* The primary ability of wizards. | |||
:; Associated skills : [[Arcana]], [[History]], [[Investigation]], [[Nature]], [[Religion]] | |||
; Wisdom | |||
* The primary ability for clerics and druids | |||
* An important ability for monks, as several of their class features depend on it. | |||
:; Associated skills : [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], [[Survival]] | |||
; Charisma | |||
* The primary ability for bards, sorcerers, warlocks and paladins. | |||
:; Associated skills : [[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]] | |||
== Ability checks == | == Ability checks == |