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Concentration: Difference between revisions
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(Silenced condition no longer stops concentration) |
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There are several ways to lose focus and drop the effects of a {{Concentration}} spell: | There are several ways to lose focus and drop the effects of a {{Concentration}} spell: | ||
* Casting any other spell with the {{Concentration}} tag | * Casting any other spell with the {{Concentration}} tag | ||
* Becoming [[Conditions#Incapacitated|Incapacitated]] | * Becoming [[Conditions#Incapacitated|Incapacitated]] | ||
* Being knocked [[Conditions#Prone|Prone]] | * Being knocked [[Conditions#Prone|Prone]] |
Revision as of 03:50, 15 May 2023
Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Becoming Incapacitated
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving Throw
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving Throw.
The Difficulty Class of this saving throw is:
Difficulty Class = (Damage Taken)/2 (Minimum Difficulty Class = 10)
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.