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Understanding Mod Folder Structure: Difference between revisions

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********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons.
********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons.
*****UI
*****UI
****** [PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is.
******[PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is.
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas.
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas.
***** RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****Stats
*****Stats
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn.
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn.

Revision as of 10:38, 19 December 2023

Here is an example of the structure of a BG3 mod.

You may wish to compare and contrast to one of the Sample Mods.


Folder Structure for an armour mod with new meshes and textures

Your mod is MySweetMod

  • MySweetMod
    • Generated
      • Public
        • MySweetMod
          • Assets <- models and textures
    • Localization
      • Language <- usually English
        • MySweetMod.loca <- text for items and spells
    • Mods
    • Public
      • Game
        • Assets
          • ControllerItems
            • items_png <--- 144 x 144 .DDS icon files for outfits and weapons
            • skills_png <--- 144 x 144 .DDS icon files for spells and passives
          • Tooltips
            • ItemIcons <--- 380 x 380 .DDS icon files for outfits and weapons
            • Icons <--- 380 x 380 .DDS icon files for spells and passives
      • MySweetMod
        • Assets
          • Textures
            • Icons <--- .dds Texture Atlas for Icons
        • Content
            • Assets
              • Characters
                • [PAK]_Armor <-- material and mesh LSX for custom outfits and weapons.
          • UI
            • [PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is.
        • GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas.
          • RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
          • Stats
              • Generated <--- TreasureTable.txt - This tells the game where the item will spawn.
                • Data <--- Armor.txt, Object.txt, Passive.txt, Weapon.txt and other TXT files. These contain stats.


Folder Structure for a General Mod

  • Mod Name (root/workspace folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.loca.xml <- text for items and spells
    • Mods
    • Public <- use one of the Sample Mods as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML