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{{!}} {{SAI|Advanced Unarmoured Movement}} | {{!}} {{SAI|Advanced Unarmoured Movement}} | ||
{{!}} {{Range|m=6|ft=20}} | {{!}} {{Range|m=6|ft=20}} | ||
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{{!}} {{SAI|Rage: Tiger Heart}} | |||
{{!}} {{Range|m=4.5|ft=15}} | |||
{{!}}- | {{!}}- | ||
{{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} | {{!}} {{SAI|Remarkable Athlete: Jump}} {{!}}{{!}} rowspan="3" {{!}} {{Range|m=3|ft=10}} |
Revision as of 23:26, 6 January 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
-
Bonus action + (ERROR: Use
movement m
ormovement ft
.)Movement
- Details:
-
Range: 18 m / 60 ft
Notes
- Jump has a base range of
Range: 4.5 m / 15 ft and is increased by
Range: 1.5 m / 5 ft for 2 points of Strength above 10.[Needs Verification]
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns)
+50% Range: 6 m / 20 ft
Range: 4.5 m / 15 ft
Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots
Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive