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Creatures: Difference between revisions
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; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}. | ; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}. | ||
; Ability scores | ; Ability scores : A measure of how powerful a creature's abilities are. | ||
; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type. | ; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type. | ||
[[Category: Gameplay mechanics]] | [[Category: Gameplay mechanics]] |
Revision as of 09:27, 15 December 2023
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Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures. Every creature has a race and a creature type.
All creatures have hit points that determine how much damage it can take, and abilities which are used in calculation of dice rolls.
Other important stats include Armour Class, proficiency bonus and resistances.
Properties
- Creature type
- All creatures are categorised as belonging to a creature type.
- Race
- All creatures have a race that gives them access to specific racial features.
- Size
- All creatures have a size.
- Hit points
- Creatures have hit points, which if reduced to 0, causes them to become .
- Ability scores
- A measure of how powerful a creature's abilities are.
- Resistances
- Creatures have unique resistances and vulnerabilities, often determined by their creature type.