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Prone (status group): Difference between revisions
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(→Prevention: I added the disintegrating night walkers to the list. I was looking for the dc for ice surfaces and noticed these boots weren't added here when they should be) |
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** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ** {{MdRarityItem|Boots of Striding}} ''(while [[Concentrating]])'' | ||
** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)'' | ** {{MdRarityItem|Hoarfrost Boots}} ''(from walking on [[Ice Surface]]s only)'' | ||
** Disintegrating Night Walkers (can't slip on Grease or Ice) | ** {{MdRarityItem|Disintegrating Night Walkers}} ''(can't slip on Grease or Ice)'' | ||
== Ways to become prone == | == Ways to become prone == | ||
Surfaces: | Surfaces: |
Revision as of 20:41, 13 December 2023
Prone, is a type of Condition. Conditions that knock you prone, usually , have the following effects:
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
Removal
Prone can be removed with the following:
Prevention
Prone can be prevented with the following:
- Being too heavy
- Items:
- Boots of Striding (while Concentrating)
- Hoarfrost Boots (from walking on Ice Surfaces only)
- Disintegrating Night Walkers (can't slip on Grease or Ice)
Ways to become prone
Surfaces:
Conditions:
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