Template:Damage info: Difference between revisions
HiddenDragon (talk | contribs) (More descriptive unarmed damage) |
m (Changed superiority die from Physical damage to Weapon damage) |
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| weapon = {{InfoBlob | Normal Weapon Damage }} | | weapon = {{InfoBlob | Normal Weapon Damage }} | ||
| half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }} | | half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }} | ||
| superiority die = {{InfoBlob | {{DamageColor| | | superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} Damage}} }} | ||
| #default = {{DamageInfo/Primitive | | #default = {{DamageInfo/Primitive | ||
| flat value = | | flat value = |
Revision as of 08:28, 20 December 2023
New usage
Examples:
{{DamageInfo | unarmed }}
1 + Strength Modifier (minimum 1 damage) Bludgeoning (works inline)
---
{{DamageInfo | weapon }}
Normal Weapon Damage (works inline)
---
{{DamageInfo | half weapon }}
1/2 Normal Weapon Damage (works inline)
---
{{DamageInfo | superiority die }}
Superiority Die Weapon Damage
---
All other variants below are forced onto their own line and can't be used inline.
---
{{DamageInfo | 2 | Acid }}
---
{{DamageInfo | +2 | Acid }}
---
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
---
{{DamageInfo | +2 | Acid | con}}
---
{{DamageInfo | 2d6 | Acid | con}}
---
{{DamageInfo | 2d6 | Healing}}
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.