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Divine Smite (reaction): Difference between revisions
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{{hatnote| Also see {{SAI|Divine Smite}}}} | {{hatnote| Also see {{SAI|Divine Smite}}}} | ||
{{ | {{#switch: {{{this is an example}}} | ||
| | | yes = | ||
| image = Divine Smite.webp | | #default = {{PageSeo|image = Divine Smite.webp|description = Divine Smite is a {{#ifeq:1 | ||
| | | cantrip | ||
| | | Cantrip () | ||
| | | Level 1 {{#if: | }} Spell }}. {{#if: |It cannot be learned by players and is only used by NPCs.}} '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. | ||
| class | }} | ||
| | }} | ||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> __NOTOC__ | |||
| | [[File:Divine Smite.webp|frameless|right]] | ||
| hit | |||
| | '''Divine Smite''' is a [[Spells|{{#ifeq: 1 | cantrip | Cantrip {{#if: | () }} | Level 1 {{#if: | }} Spell }}]]. '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. {{#if: |It cannot be learned by players and is only used by NPCs.}} | ||
| | |||
| | <h2> Description </h2> | ||
| | |||
| | Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | ||
| | |||
| | <h2> Properties </h2> | ||
| | |||
| | <dl class="bg3wiki-property-list"> | ||
| | {{#if: level1 | | ||
| | <dt> Cost:</dt> | ||
| | <dd> {{InfoBlob|{{ResourceList|level1}}}}</dd> | ||
| | }} {{#if: | | ||
| | <dt> Cost on hit:</dt> | ||
| | <dd> {{InfoBlob|{{ResourceList|}}}}</dd> | ||
| | }} {{#if: 2d8 | | ||
| | <dt> Damage:</dt> | ||
| | <dd> {{DamageInfo | ||
| | | 2d8 | ||
| | | Radiant | ||
| | | modifier = | ||
| | | save = | ||
| | | save effect = | ||
| | | per = | ||
| | }}</dd> | ||
| | }} {{#if: 1d8 | | ||
| | <dt> Extra damage:</dt> | ||
| higher levels | <dd> {{DamageInfo | ||
| | | 1d8 | ||
| | | Radiant | ||
| | | modifier = | ||
| | | save = | ||
| | | save effect = | ||
| | | con = Undead and Fiends | ||
| | | per = | ||
}}</dd> | |||
}} {{#if: | | |||
<dt> Healing:</dt> | |||
<dd> {{HealingInfo | |||
| {{{healing}}} | |||
| modifier = | |||
| per = | |||
}}</dd> | |||
}}</dl>{{#if: | | |||
<dl class="bg3wiki-property-list"><dt> Details:</dt> <!-- If you add any further detail fields below, make sure to extend the list above as well. --> | |||
{{#if: | | |||
<dd> {{Attack Roll}} </dd> | |||
}} {{#if: | |||
| <dd> {{Range | m = | ft = }} </dd> | |||
| {{#if: | |||
| <dd> {{Range | }} </dd> | |||
}} | |||
}} {{#if: | | |||
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd> | |||
}} {{#if: | | |||
<dd> {{SmallIcon|Aoe Icon.png}} Creates Area: {{{area}}} </dd> | |||
}} {{#if: | | |||
<dd> {{Ritual Spell}} </dd> | |||
}} {{#if: | | |||
<dd> {{Recharge|{{{recharge}}} }} </dd> | |||
}} {{#if: | | |||
<dd> {{Concentration}} </dd> | |||
}} | |||
}} <!-- end details --> | |||
</dl> | |||
<h2> At higher levels </h2> | |||
{{#if: * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage. | |||
| * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.{{main namespace only|[[Category:Spells that gain benefits at higher levels]]}} | |||
| Casting this spell at a higher level grants no additional benefit. | |||
}} {{clear}}</div> {{#if: | | |||
<h2> Variants </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{#invoke: ParseList | main | | type = htmlListNoBullets | useTemplate = SAI/fixed }} | |||
</div> | |||
}} {{#if: | | |||
<h2> Condition: </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition | | |||
| save = | |||
| dc = | |||
| duration = | |||
}} | |||
{{Main namespace only|{{Inflicts||sai }} }} | |||
</div> | |||
}} {{#if: | | |||
<h2> Condition: {{{condition 2}}} </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition | {{{condition 2}}} | |||
| save = | |||
| dc = | |||
| duration = | |||
}} | |||
{{Main namespace only|{{Inflicts||sai }} }} | |||
</div> | |||
[[Category:Spells with renamed condition 2 property]] | |||
}} {{#if: | | |||
<h2> Condition: </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition | | |||
| save = | |||
| dc = | |||
| duration = | |||
}} | |||
{{Main namespace only|{{Inflicts||sai }} }} | |||
</div> | |||
}} {{#if: | | |||
<h2> Area: {{{area}}} </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
The spell creates {{#switch: {{{area category}}} | |||
| cloud = a cloud | |||
| surface = a surface | |||
| #default = an area | |||
}} with the following properties. | |||
* {{AOE | {{{area shape}}} | m = {{{area range m}}} | ft = {{{area range ft}}} }} | |||
* {{Duration | {{{area duration}}} }} {{#if: | {{blank}} | |||
Creatures starting their turn in the area suffer: | |||
{{DamageInfo | |||
| {{{area turn start damage}}} | |||
| {{{area turn start damage type}}} | |||
| save = | |||
| save effect = | |||
}} | |||
}} <!-- / area turn start damage --> {{#if: | {{blank}} | |||
Creatures ending their turn in the area suffer: | |||
{{DamageInfo | |||
| {{{area turn end damage}}} | |||
| {{{area turn end damage type}}} | |||
| save = no | |||
| save effect = | |||
}} | |||
}} <!-- / area turn end damage --> {{#if: | {{blank}} | |||
Creatures within the area are affected by the following conditions: | |||
{{Condition | {{{area condition}}} }}{{Main namespace only|{{Inflicts||sai }} }} | |||
{{#if: | {{blank}} | |||
{{Condition | {{{area condition 2}}} }}{{Main namespace only|{{Inflicts||sai }} }} | |||
}} {{#if: | {{blank}} | |||
{{Condition | {{{area condition 3}}} }}{{Main namespace only|{{Inflicts||sai }} }} | |||
}} {{#if: | {{blank}} | |||
{{Condition | {{{area condition 4}}} }}{{Main namespace only|{{Inflicts||sai }} }} | |||
}} | |||
}} <!-- / area condition --> | |||
</div> | |||
}} <!-- / area --> | |||
<h2> How to learn </h2> | |||
{{#lvardef: how-to-learn-content | | |||
{{#lvardef: classes-learn-list | | |||
{{#loop: level | 1 | 12 | | |||
{{#if: | {{blank}} | |||
{{#lvardef:classes|{{#explode: |:|0}},{{#lvar:classes}} }} | |||
* Class Level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class/Format }} | |||
}} | |||
}} | |||
}}{{#lvardef: races-learn-list | | |||
{{#loop: level | 1 | 20 | | |||
{{#if: | {{blank}} | |||
* Character Level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }} | |||
}} | |||
}} | |||
}}{{#if: {{#lvar:classes-learn-list}} | | |||
Classes: | |||
{{#lvar:classes-learn-list}} | |||
}}{{#if: {{#lvar:races-learn-list}} | {{blank}} | |||
Races: | |||
{{#lvar:races-learn-list}} | |||
(Character Level is the sum of all Class Levels for a multi-classed character.) | |||
}}{{#if: | {{blank}} | |||
Feats: {{#invoke: ParseList | main | | type = htmlList| useTemplate = SAI/fixedSmall }} | |||
}}{{#if: | {{blank}} | |||
Granted by equipping/consuming the following items: | |||
{{#invoke: ParseList | main | | type = htmlList | useTemplate = GrantedByItems/Format }} | |||
}}{{#if: | {{blank}} | |||
Used by creatures: | |||
{{#invoke: ParseList | main | | makeLinks = yes }} | |||
}}{{#if: | {{blank}} | |||
This spell is a variation of:<br> | |||
{{SAI||w=40}} | |||
}}{{#if: | {{blank}} | |||
Other ways to learn: | |||
}} | |||
}}<div class="bg3wiki-tooltip-box"> | |||
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }} | |||
</div>{{#if: * Does '''not''' cost a {{resource|reaction}} point. | |||
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | |||
** This means that with a level 2 spell slot you will have four reactions. Two for each level. | |||
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | |||
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | | |||
<h2> Notes </h2> | |||
<div class="bg3wiki-tooltip-box"> | |||
* Does '''not''' cost a {{resource|reaction}} point. | |||
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | * In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level. | ||
** This means that with a level 2 spell slot you will have four reactions. Two for each level. | ** This means that with a level 2 spell slot you will have four reactions. Two for each level. | ||
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled. | ||
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. | ||
| | </div> | ||
}}{{#if: | | |||
<h2> Visuals </h2> | |||
[[File:]] | |||
}} | |||
{{#switch: | |||
| yes = | |||
| #default = [[Category:Spells]] {{#ifeq: 1 | cantrip | [[Category:Cantrips]] | [[Category:Level 1 Spells]] }} [[Category: Spells]] {{#if: | [[Category:Ritual Spells]]}} {{#cargo_store: | |||
_table = spells | |||
| name = Divine Smite | |||
| spell_level = {{#ifeq:1|cantrip|0|1 }} | |||
| spell_school = | |||
| is_concentration = {{#if:|yes}} | |||
| is_ritual = {{#if:|yes}} | |||
| aoe = | |||
| aoe_size = {{#if:|/ }} | |||
| is_npc = {{#if:|yes}} | |||
| can_upcast = {{#if:* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.|yes}} | |||
| has_attack_roll = {{#if:|yes}} | |||
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead. | |||
| action_type = {{#if:{{#pos:level1|reaction}}|reaction|{{#if:{{#pos:level1|bonus}}|bonus|{{#if:{{#pos:level1|action}}|action|{{#if:{{#pos:level1|movement}}|movement|}}}}}}}} | |||
| spell_range = {{#if:|/| }} | |||
<!-- A little logic to try to make sure the list of classes only contains unique values. --> | |||
| classes = | |||
| damage_type = Radiant | |||
| damage_save = | |||
| is_healing = {{#if:|yes}} | |||
| condition_duration = | |||
}} | |||
}} | }} |
Revision as of 15:25, 12 December 2023
Also see
Divine Smite is a Level 1 Spell. Divine Smite is a reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of .
Description
Your weapon deals an additional 2d8RadiantDRS, increased by 1d8Radiant when attacking fiends or undead.
Properties
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
(Information not yet added.)
Notes
- Does not cost a Reaction point.
- In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
- This means that with a level 2 spell slot you will have four reactions. Two for each level.
- By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
- In-game Divine Smite is listed under Class Actions in your spellbook.