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Greatclub (Minotaur): Difference between revisions
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HarveyPekar (talk | contribs) m (HarveyPekar moved page Greatclub (Minotaur Variant) to Greatclub (Minotaur): being on a separate page already tells us it's a variant! for comparison: Bite vs Bite (Panther)) |
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Revision as of 00:11, 9 December 2023
Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands. It cannot be wielded by humanoids.
Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.
Properties
- Damage
- 2d12 (2~24) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 8.5 kg / 17 lb
- Price: 16 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- This weapon can only be obtained by forcing a Minotaur to drop their weapon.