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Wild Shape: Air Myrmidon: Difference between revisions

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==== {{SAI|Raging Vortex|w=40}} ====
==== {{SAI|Raging Vortex|w=40}} ====
* Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.


==== {{SAI|Invisibility (Air Myrmidon)|Invisibility|w=40}} ====
==== {{SAI|Invisibility (Air Myrmidon)|Invisibility|w=40}} ====

Revision as of 17:37, 5 January 2024

Wild Shape Air Myrmidon.webp

Wild Shape: Air Myrmidon is a Combat Wild Shape form available to Circle of the Moon Circle of the Moon.

Description

Take the shape of an Air Myrmidon who gains the ability to fly and to cast lightning spells.

This shape consumes 2 Wild Shape charges, and comes equipped with a Flail of the Vortex that adds +1d8Damage TypesLightning to every attack.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Air Myrmidon Portrait.png

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

  • Base Wild Shape Speed: You can move 9 m / 30 ft per turn.

Flail of the Vortex

  • Deals weapon damage + 1d8Damage TypesLightning damage with every strike
  • Electrified Flail Electrified Flail
    • Clout a foe with your lightning-suffused flail and Stun Stun them.

Raging Vortex Raging Vortex

  • Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

Invisibility Invisibility

  • Manipulate the currents of the air to make yourself undetectable

Fly Fly

  • Fly to a target position

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape