Template:Damage info: Difference between revisions
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{{code|<nowiki>{{DamageInfo | 2d10 | Fire | per = ray}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 2d10 | Fire | per = ray }}</nowiki>}} | ||
{{DamageInfo | 2d10 | Fire | per = ray}} | {{DamageInfo | 2d10 | Fire | per = ray }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 1d12 | Poison | per = turn}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 1d12 | Poison | per = turn }}</nowiki>}} | ||
{{DamageInfo | 1d12 | Poison | per = turn}} | {{DamageInfo | 1d12 | Poison | per = turn }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = melee}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = melee }}</nowiki>}} | ||
{{DamageInfo | 1d8 | Piercing | modifier = melee}} | {{DamageInfo | 1d8 | Piercing | modifier = melee }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = ranged}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = ranged }}</nowiki>}} | ||
{{DamageInfo | 1d8 | Piercing | modifier = ranged}} | {{DamageInfo | 1d8 | Piercing | modifier = ranged }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = finesse}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 1d8 | Piercing | modifier = finesse }}</nowiki>}} | ||
{{DamageInfo | 1d8 | Piercing | modifier = finesse}} | {{DamageInfo | 1d8 | Piercing | modifier = finesse }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}</nowiki>}} | ||
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom}} | {{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 2d6 | Cold | save = no}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 2d6 | Cold | save = no }}</nowiki>}} | ||
{{DamageInfo | 2d6 | Cold | save = no}} | {{DamageInfo | 2d6 | Cold | save = no }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}</nowiki>}} | ||
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half}} | {{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }} | ||
== Legacy usage == | == Legacy usage == | ||
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Examples: | Examples: | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | type = Slashing}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | type = Slashing }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 8 | type = Slashing}} | {{DamageInfo | count = 1 | die = 8 | type = Slashing }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 4 | die = 6 | type = Radiant}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 4 | die = 6 | type = Radiant }}</nowiki>}} | ||
{{DamageInfo | count = 4 | die = 6 | type = Radiant}} | {{DamageInfo | count = 4 | die = 6 | type = Radiant }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force}} | {{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}</nowiki>}} | ||
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray}} | {{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn}} | {{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing}} | {{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing}} | {{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing}} | {{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }} | ||
--- | --- | ||
{{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}</nowiki>}} | ||
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning}} | {{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }} | ||
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Revision as of 07:51, 18 February 2023
New usage
Examples:
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.