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Multiattack (Hook Horror): Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-12-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Multiattack''' is a class action that allows a [[Hook Horror]] to hit a prone enemy twice. | | summary = '''Multiattack''' is a class action that allows a [[Hook Horror]] to hit a prone enemy twice. | ||
| description = Aim two attacks at a {{Cond|Prone}} target and possibly make it {{Cond|Bleeding|Bleed}}. | | description = Aim two attacks at a {{Cond|Prone}} target and possibly make it {{Cond|Bleeding|Bleed}}. | ||
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| concentration = | | concentration = | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = Per turn | ||
| duration = | | duration = | ||
| range = | | range = |
Revision as of 01:40, 8 December 2023
Template:Up to date
Multiattack is a class action that allows a Hook Horror to hit a prone enemy twice.
Description
Aim two attacks at a target and possibly make it .
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength or Dexterity modifier Piercing
- + 2d6 (2~12) + Strength or Dexterity modifier Piercing
- Details:
- Attack roll
- Range: 3 m / 10 ft
- Recharge: Per turn
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Condition: Bleeding
Duration: 2 turns
Spell save DC Constitution saving throw
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Used by creatures: Hook Horror