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| range ft = 15 | | range ft = 15 | ||
| common = yes | | common = yes | ||
| notes = | | notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10. | ||
* '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{Range|m=1.5|ft=5}} for 2 points of [[Strength]] above 10. | * The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | ||
* The range can also be increased by a variety of class features, spells, and items: | * The range can also be increased by a variety of class features, spells, and items: | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
Line 42: | Line 42: | ||
{{!}}- | {{!}}- | ||
{{!}} {{RarityItem|Monster Slayer Glaive}} | {{!}} {{RarityItem|Monster Slayer Glaive}} | ||
{{! | {{!}} | ||
}} | }} |
Revision as of 03:47, 6 December 2023
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action
- Details:
- Range: 18 m / 60 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by Range: 1.5 m / 5 ft for 2 points of Strength above 10.
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect | Bonus jump range |
---|---|
+200% ( Duration: 10 turns) | |
+50% | |
Range: 6 m / 20 ft | |
Range: 3 m / 10 ft | |
Nyrulna | Range: 3 m / 10 ft |
Corvid Token | |
Bonespike Boots | Range: 1.5 m / 5 ft |
The Graceful Cloth | |
Swiresy Shoes | |
Monster Slayer Glaive |