Ad placeholder
Conductive Strikes: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 4: | Line 4: | ||
| condition = Lightning Charges | | condition = Lightning Charges | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = * Throwing attacks and improvised weapon attacks also count as unarmed for the purposes of the '''Conductive Strikes''' effect. | | notes = * Throwing attacks and improvised weapon attacks also count as unarmed for the purposes of the '''Conductive Strikes''' effect. | ||
}} | }} |
Latest revision as of 06:07, 23 March 2024
Conductive Strikes is a passive feature that adds lightning charges when performing an unarmed attack.
Description
On a hit with an unarmed attack, the wearer gains 2 .
Condition: Lightning Charges
Duration: 2 turns
- Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
- If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
- You lose 1 charge per turn.
How to learn
Granted by the equipment:
Notes
- Throwing attacks and improvised weapon attacks also count as unarmed for the purposes of the Conductive Strikes effect.