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Difficulty: Difference between revisions
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[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
'''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | '''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | ||
* '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' | * '''Use [[Difficulty#Honour|Honour Mode]]'s single save system.''' {{ActionWarning|This setting can't be changed once the game starts!}} | ||
** ''Default: Off'' | |||
** You cannot load saves outside the main menu. | ** You cannot load saves outside the main menu. | ||
** The game will override the save the same as | ** The game will override the save with the same conditions as Honour Mode. | ||
** Unlike in Honour Mode, you can reload the save if your party dies. | ** Unlike in Honour Mode, you can reload the save if your party dies. | ||
*** ''It is possible to brick your campaign if you save | *** ''It is possible to brick your campaign if you save and cannot avoid a full party wipe, such as during an enemy turn!'' {{ActionWarning|}} | ||
* '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat. | * '''Enemy Aggression''': Adjust how dangerous enemy combatants will be in combat. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Enemies will not be as ruthless in combat.'' | ** Explorer: ''Enemies will not be as ruthless in combat.'' | ||
** Balanced: ''Enemies will provide a balanced challenge.'' | ** Balanced: ''Enemies will provide a balanced challenge.'' | ||
** Tactician: ''Enemies will attack ruthlessly and efficiently.'' | ** Tactician: ''Enemies will attack ruthlessly and efficiently.'' | ||
* '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | * '''Character Power''': Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Friendly characters will be stronger and harder to kill in combat.'' | ** Explorer: ''Friendly characters will be stronger and harder to kill in combat.'' | ||
** Balanced: ''Keeps enemies and allies alike at the same level of strength.'' | ** Balanced: ''Keeps enemies and allies alike at the same level of strength.'' | ||
** Tactician: ''Hostile characters will be stronger and harder to kill in combat.'' | ** Tactician: ''Hostile characters will be stronger and harder to kill in combat.'' | ||
* '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat. | * '''Enemy Loadouts''': Adjust the items and spells enemies will have access to in combat. | ||
** ''Default: Balanced'' | |||
** Explorer: ''Enemies will only have access to basic spells and items.'' | ** Explorer: ''Enemies will only have access to basic spells and items.'' | ||
** Balanced: ''Enemies will use a variety of spells and items in combat.'' | ** Balanced: ''Enemies will use a variety of spells and items in combat.'' | ||
** Tactician: ''Enemies will employ advanced spells and items in combat.'' | ** Tactician: ''Enemies will employ advanced spells and items in combat.'' | ||
* '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | * '''Aditional Combat Mechanics''': Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | ||
** ''Default: Balanced'' | |||
** Explorer: ''No details'' | ** Explorer: ''No details'' | ||
** Balanced: ''No details'' | ** Balanced: ''No details'' | ||
** Tactician: ''No details'' | ** Tactician: ''No details'' | ||
* '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | * '''Proficiency Bonus''': Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | ||
** ''Default: 0x. (??)'' | |||
** Range: -1x - 4x | ** Range: -1x - 4x | ||
* '''Enemy Critical Hits''': Enemies will be able to score [[Critical Hits]]. | * '''Enemy Critical Hits''': Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | ||
** On | ** ''Default: On'' | ||
* '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | * '''No Death saving Throws''': Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | ||
** | ** ''Default: Off'' | ||
* '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | * '''Disable Free First Strikes''': Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | ||
** On or Off | ** ''Default: On'' | ||
* '''Camp Cost Multiplier''': Adjust how many [[Camp Supplies|camp supplies]] a [[Long Rest]] costs. | |||
** ''Default: 1x (40 supplies per Long Rest)'' | |||
** Range: 0.5x - 3x ''(20, 40, 60, 80, 100, 120)'' | |||
* '''Short Rest Full Heal''': Your health is fully restored on a [[Short Rest]]. | |||
** ''Default: Off'' | |||
* '''Trade Price Modifier''': All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value. | |||
** ''Default: 2.5x'' | |||
** Range: 1x - 4x | |||
** ''E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp'' | |||
* '''Multiclassing''': Enable to allow choosing an additional class upon level-up. {{ActionWarning|This setting can't be changed once the game starts!}} | |||
** ''Default: On'' | |||
* '''Always Prompt Reactions''': All reactions that can pause the game will do so by default. | |||
** ''Default: Off'' | |||
* '''Hide NPC Health''': Only HP counts of characters controlled by the player will be displayed. | |||
** ''Default: Off'' | |||
* '''Hide Failed Perception Rolls''': Perception rolls to stop traps and hidden objects in the world will only be displayed if successful. | |||
** ''Default: Off'' | |||
* '''Hide Passive Rolls in Dialogues''': Prevent dialogues showing you if you have passed or failed a passive roll to learn information. | |||
** ''Default: Off'' | |||
* '''Preview Dialogue Check Difficulty Before Rolling''': Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options. | |||
** ''Default: Off'' | |||
* '''Hide Difficulty Class During Rolls''': Obscure the Difficulty Class while making Ability or Skill Checks during dialogues, lockpicking and disarming traps. | |||
** ''Default: Off'' | |||
{{clear}} | {{clear}} | ||
Revision as of 19:12, 1 December 2023
Baldur's Gate 3 has five difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician, Honour - and a Custom mode which lets you tweak various gameplay elements.
Selecting A Difficulty
When you start a new game, you will be prompted to select a difficulty.
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.
Explorer
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
- All Enemies Maximum Health decreased by 30%.
- In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
- Party characters receive a 100% bonus to hit points.
- Items purchased from a merchant are at a 20% discount.
- All characters (including enemies) proficiency bonuses are increased by 2.
- Some turn-limited combat gives you additional turns making the encounter easier.
- Iron Throne is an example of this where you'll be given 8 rounds to solve the problem rather than 5 rounds at the other difficulty settings.
- Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
- This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
Balanced
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.
Tactician
Tactician is the second highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
- All NPC's Maximum Health increased
- This applies to most temporary companions as well.
- Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.[1]
- More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
- This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
- Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.
- Examples from the Prologue: Intellect Devourers gain a ranged psychic attack, Cambions can cast Fire Bolt, Commander Zhalk can attack twice.
- All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
- All enemies gain +2 to attack rolls and +2 DC to their spells and abilities.
- Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
- Camp Supplies requirements for a Long Rest increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
- At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
Honour
Honour is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has:
- 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions
- Stricter action economy and damage bonuses in as the game progresses.
- Players only gets a single save for the entire campaign, with many special conditions:
- The save file cannot be loaded, outside the main menu.
- If the player returns to the main menu, the game will override the save.
- If the player quits the game, the game will override the save.
- If the player alt+f4's, the game will override the save.
- Quicksaves will override the save.
- Autosaves will override the save.
- If the player dies and choses to restart the campaign, the game will override the save.
- When the entire party dies, the player is presented with two choices:
- Continue the campaign in Custom mode, which ends Honour Mode.
- Restart the campaign.
Rewards
Players who beat the game in Honour Mode receive several rewards:
- An in-game Golden D20 die skin.
- The new Foehammer achievement.
Custom
Custom difficulty lets the player tweak various gameplay elements to their liking, such as:
- Use Honour Mode's single save system. This setting can't be changed once the game starts!
- Default: Off
- You cannot load saves outside the main menu.
- The game will override the save with the same conditions as Honour Mode.
- Unlike in Honour Mode, you can reload the save if your party dies.
- It is possible to brick your campaign if you save and cannot avoid a full party wipe, such as during an enemy turn!
- Enemy Aggression: Adjust how dangerous enemy combatants will be in combat.
- Default: Balanced
- Explorer: Enemies will not be as ruthless in combat.
- Balanced: Enemies will provide a balanced challenge.
- Tactician: Enemies will attack ruthlessly and efficiently.
- Character Power: Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
- Default: Balanced
- Explorer: Friendly characters will be stronger and harder to kill in combat.
- Balanced: Keeps enemies and allies alike at the same level of strength.
- Tactician: Hostile characters will be stronger and harder to kill in combat.
- Enemy Loadouts: Adjust the items and spells enemies will have access to in combat.
- Default: Balanced
- Explorer: Enemies will only have access to basic spells and items.
- Balanced: Enemies will use a variety of spells and items in combat.
- Tactician: Enemies will employ advanced spells and items in combat.
- Aditional Combat Mechanics: Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
- Default: Balanced
- Explorer: No details
- Balanced: No details
- Tactician: No details
- Proficiency Bonus: Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
- Default: 0x. (??)
- Range: -1x - 4x
- Enemy Critical Hits: Enemies will be able to score Critical Hits.
- Default: On
- No Death saving Throws: Enable to stop player characters dying at 0 hit points. They will be stabilised until Helped.
- Default: Off
- Disable Free First Strikes: Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
- Default: On
- Camp Cost Multiplier: Adjust how many camp supplies a Long Rest costs.
- Default: 1x (40 supplies per Long Rest)
- Range: 0.5x - 3x (20, 40, 60, 80, 100, 120)
- Short Rest Full Heal: Your health is fully restored on a Short Rest.
- Default: Off
- Trade Price Modifier: All prices traders ask for their wares multiplied by this value. All prices you get for your gear are divided by this value.
- Default: 2.5x
- Range: 1x - 4x
- E.g. Item worth 100gp at 1x costs 100gp and sells for 100gp. Item worth 100gp at 4x costs 400gp and sells for 25gp
- Multiclassing: Enable to allow choosing an additional class upon level-up. This setting can't be changed once the game starts!
- Default: On
- Always Prompt Reactions: All reactions that can pause the game will do so by default.
- Default: Off
- Hide NPC Health: Only HP counts of characters controlled by the player will be displayed.
- Default: Off
- Hide Failed Perception Rolls: Perception rolls to stop traps and hidden objects in the world will only be displayed if successful.
- Default: Off
- Hide Passive Rolls in Dialogues: Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
- Default: Off
- Preview Dialogue Check Difficulty Before Rolling: Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
- Default: Off
- Hide Difficulty Class During Rolls: Obscure the Difficulty Class while making Ability or Skill Checks during dialogues, lockpicking and disarming traps.
- Default: Off
Example of Difficulty Changes
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
- Explorer Difficulty: 46hp, +4 Proficiency Bonus
- Balanced Difficulty: 67hp, +2 Proficiency Bonus
- Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
Achievements