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Disarming Attack (Ranged): Difference between revisions
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HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) (Updated saves) |
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Line 10: | Line 10: | ||
| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
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| notes = | | notes = | ||
| condition = Weapon Dropped! | | condition = Weapon Dropped! | ||
| condition dc = weapon action | |||
| class learns at level 3 = Battle Master | |||
}} | }} |
Revision as of 22:53, 21 December 2023
Template:Up to date
Disarming Attack (Ranged) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
Condition: Weapon Dropped!
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class level 3: Battle Master