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Kobold Scout: Difference between revisions
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'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | '''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | ||
== | == Spells and Abilities == | ||
{{Feature box|name=Throw Stone|link=Throw Stone (Kobold) | {{Feature box|name=Throw Stone|link=Throw Stone (Kobold) | ||
|{{DamageInfo|1d4+2|Bludgeoning}} | |{{DamageInfo|1d4+2|Bludgeoning}} |
Revision as of 10:00, 30 November 2023
Kobold Scout | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | Kobold | ||||||
Type | Humanoid | ||||||
HP | 9 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Rosymorn Monastery | ||||||
Kobold Scout is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
Spells and Abilities
Unique traits
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Drops
- Random bottles of booze.