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'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


== Attacks ==
== Spells and Abilities ==
 
=== Throw Stone ===
{{Feature box|name=Throw Stone|link=Throw Stone (Kobold)
{{Feature box|name=Throw Stone|link=Throw Stone (Kobold)
|{{DamageInfo|1d4+2|Bludgeoning}}
|{{DamageInfo|1d4+2|Bludgeoning}}

Revision as of 10:00, 30 November 2023

Kobold Scout
Kobold Scout.png
Stats
Level 5

STR

7
(-2)

DEX

15
(+2)

CON

9
(-1)

INT

8
(-1)

WIS

7
(-2)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Kobold
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 9
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg / 70lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Rosymorn Monastery

Kobold Scout is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Spells and Abilities

Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Unique traits

Tactics

The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.

With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.

The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.

Drops

  • Random bottles of booze.