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Auntie Ethel/Combat: Difference between revisions

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== Tactics ==
== Tactics ==


=== Confront in the Teahouse ===
=== Fight in the Teahouse ===
Ethel  
Ethel can be attacked in her human form in the [[Riverside Teahouse]], though she will try to make this encounter as brief as possible. [[Alert]] gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using [[Break Illusion]] at the first available instance; if out of range, she will defend herself with [[Protection from Evil and Good]]. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile [[Redcap|Redcaps]] are coming through her front door.


=== Fight in her lair ===
always starts with the fire throw
always starts with the fire throw



Revision as of 14:49, 7 December 2023

Sister of the Seeing Pearl
Auntie Ethel

Auntie-Ethel-Hag.webp

Stats
Level 5

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

INT

13
(+1)

WIS

14
(+2)

CHA

18
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race [[Fey|Fey]]
Creature Type Icon.png  Type Fey
HP Icon.png  HP 112; 145TTactician
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Riverside Teahouse
Additional information
Voice actor Rena Valeh
Hag Model
Auntie Ethel Hag Model.png

This page focuses on Auntie Ethel's behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the Riverside Teahouse in the Sunlit Wetlands if you choose to meddle in her affairs.

Auntie Ethel can be encountered again as a boss in Act 3 within The Blushing Mermaid.

Attacks and abilities

Attack roll +7

If aggroed in the teahouse

Tactics

Fight in the Teahouse

Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. Alert gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using Break Illusion at the first available instance; if out of range, she will defend herself with Protection from Evil and Good. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile Redcaps are coming through her front door.

Fight in her lair

always starts with the fire throw

masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead

magic missile

detect invisibilty

throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit.

won't use any actions on the turn she begs for mercy, if you decide to finish her off

Act Three

new character box needed for act 3 stats?