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Understanding Mod Folder Structure: Difference between revisions

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(Created page with "Here is an example of the structure of a BG3 mod. == Folder Structure == * Mod Name (root folder) ** Generated *** Public **** Mod Name ***** [PAK]_Mod_Name <- models and textures ** Localization *** Language <- usually ''English'' **** <code>Mod_Name.xml</code> <- text for items and spells ** Mods *** Mod Name **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool ** Public <- use one of the Sample Mods above as a template for this fold...")
 
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** Localization
** Localization
*** Language <- usually ''English''
*** Language <- usually ''English''
**** <code>Mod_Name.xml</code> <- text for items and spells
**** <code>Mod_Name.loca.xml</code> <- text for items and spells
** Mods
** Mods
*** Mod Name
*** Mod Name

Revision as of 01:16, 29 November 2023

Here is an example of the structure of a BG3 mod.

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.loca.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods above as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML