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Lightning Jabber: Difference between revisions
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* '''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage. | * '''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage. | ||
| weapon actions = Rush Attack | | weapon actions = Rush Attack | ||
| notes = * When the Lightning Jabber is [[dip]]ped into a dippable [[surface]], it receives the coating but it also removes the dippable surface. | |||
}} | }} | ||
{{Condition|Shocked}} | {{Condition|Shocked}} |
Revision as of 08:26, 29 November 2023
Lightning Jabber is an uncommon, lightly enchanted (+1) special variant of the Spears family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.
A makeshift spear fashioned from a giant crab's claw and the charged imagination of kuo-toa fishfolk.
Properties
- One-handed damage
- 1d6 + 1 (2~7) + Strength modifier Piercing
- Two-handed damage
- 1d8 + 1 (2~9) + Strength modifier Piercing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 65 gp
-
UID
MAG_Kuotoa_Lightning_SpearUUID
5dc55fa5-40df-4e67-ab78-d9320176e614
Special
The holder of this item gains:
- Shocking String: On a hit, possibly Shock your target.
- Throwing: Lighting Damage: When launched at a target, deal an additional 1d4Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- Looted from the Kuo-Toa chief in the Kuo-Toa ambush North East of the Grand Mausoleum entrance.
Notes
- Cannot take reactions and has Disadvantage on Ability Checks and Saving Throws using Dexterity.