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Mage Armour: Difference between revisions
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Kiljaedenas (talk | contribs) (Defense fighting style note was nonsensical. Wearing any armour needed to toggle Defense would by definition cancel out Mage Armour.) |
HiddenDragon (talk | contribs) No edit summary |
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| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| other ways to learn = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | |||
| summary = This spell allows unarmoured spellcasters to surround themselves with magical protection. | | summary = This spell allows unarmoured spellcasters to surround themselves with magical protection. | ||
| description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}. | | description = Surround an unarmoured creature in a protective magical force. Its {{Armour Class}} increases to {{C|13 + its [[Dexterity#Dexterity Modifier Chart|Dexterity modifier]]}}. | ||
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*Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br> | *Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br> | ||
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}. | ||
* You can cast this spell on all party members then dismiss caster from party and this buff will persist. | * You can cast this spell on all party members then dismiss caster from party and this buff will persist. | ||
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | *Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. |
Revision as of 22:29, 27 November 2023
Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
Duration: Until Long rest
- Base Armour Class is 13.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
Notes
- The normal base Armour Class is 10.
- Mage Armour does not stack with .
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most Armour Class.
, , or - You can cast this spell on all party members then dismiss caster from party and this buff will persist.
- Mage Armour can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
External Links
- Mage armor on the Forgotten Realms Wiki